Global Social Gaming Industry 2018 - Market Analysis, Overview, Size, Share, Trends, Production, Prospects, Segments and Forecasts to 2025

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    This report focuses on the global Social Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Social Gaming development in United States, Europe and China.
    
    Social Gaming or Online gaming refers to the activity or practice of playing an online game on a social media platform.
    In 2017, the global Social Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.
    
    The key players covered in this study
        Activision Blizzard
        Electronic Arts
        King Digital Entertainment
        Supercell
        Behaviour Interactive
        Wooga
        Zynga
        Etermax
        Peak Games
        Tencent
        TinyCo
        Gameloft
        CrowdStar
        Aeria Games GmbH
        DeNA Co., Ltd
    
    Market segment by Type, the product can be split into
        Voice Social Gaming
        Video Social Gaming
    
    Market segment by Application, split into
        Male
        Female
    
    Market segment by Regions/Countries, this report covers
        United States
        Europe
        China
        Japan
        Southeast Asia
        India
        Central & South America
    
    The study objectives of this report are:
        To analyze global Social Gaming status, future forecast, growth opportunity, key market and key players.
        To present the Social Gaming development in United States, Europe and China.
        To strategically profile the key players and comprehensively analyze their development plan and strategies.
        To define, describe and forecast the market by product type, market and key regions.
    
    In this study, the years considered to estimate the market size of Social Gaming are as follows:
        History Year: 2013-2017
        Base Year: 2017
        Estimated Year: 2018
        Forecast Year 2018 to 2025
    For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
  • 
    1 Report Overview
        1.1 Study Scope
        1.2 Key Market Segments
        1.3 Players Covered
        1.4 Market Analysis by Type
            1.4.1 Global Social Gaming Market Size Growth Rate by Type (2013-2025)
            1.4.2 Voice Social Gaming
            1.4.3 Video Social Gaming
        1.5 Market by Application
            1.5.1 Global Social Gaming Market Share by Application (2013-2025)
            1.5.2 Male
            1.5.3 Female
        1.6 Study Objectives
        1.7 Years Considered
    
    2 Global Growth Trends
        2.1 Social Gaming Market Size
        2.2 Social Gaming Growth Trends by Regions
            2.2.1 Social Gaming Market Size by Regions (2013-2025)
            2.2.2 Social Gaming Market Share by Regions (2013-2018)
        2.3 Industry Trends
            2.3.1 Market Top Trends
            2.3.2 Market Drivers
            2.3.3 Market Opportunities
    
    3 Market Share by Key Players
        3.1 Social Gaming Market Size by Manufacturers
            3.1.1 Global Social Gaming Revenue by Manufacturers (2013-2018)
            3.1.2 Global Social Gaming Revenue Market Share by Manufacturers (2013-2018)
            3.1.3 Global Social Gaming Market Concentration Ratio (CR5 and HHI)
        3.2 Social Gaming Key Players Head office and Area Served
        3.3 Key Players Social Gaming Product/Solution/Service
        3.4 Date of Enter into Social Gaming Market
        3.5 Mergers & Acquisitions, Expansion Plans
    
    4 Breakdown Data by Type and Application
        4.1 Global Social Gaming Market Size by Type (2013-2018)
        4.2 Global Social Gaming Market Size by Application (2013-2018)
    
    5 United States
        5.1 United States Social Gaming Market Size (2013-2018)
        5.2 Social Gaming Key Players in United States
        5.3 United States Social Gaming Market Size by Type
        5.4 United States Social Gaming Market Size by Application
    
    6 Europe
        6.1 Europe Social Gaming Market Size (2013-2018)
        6.2 Social Gaming Key Players in Europe
        6.3 Europe Social Gaming Market Size by Type
        6.4 Europe Social Gaming Market Size by Application
    
    7 China
        7.1 China Social Gaming Market Size (2013-2018)
        7.2 Social Gaming Key Players in China
        7.3 China Social Gaming Market Size by Type
        7.4 China Social Gaming Market Size by Application
    
    8 Japan
        8.1 Japan Social Gaming Market Size (2013-2018)
        8.2 Social Gaming Key Players in Japan
        8.3 Japan Social Gaming Market Size by Type
        8.4 Japan Social Gaming Market Size by Application
    
    9 Southeast Asia
        9.1 Southeast Asia Social Gaming Market Size (2013-2018)
        9.2 Social Gaming Key Players in Southeast Asia
        9.3 Southeast Asia Social Gaming Market Size by Type
        9.4 Southeast Asia Social Gaming Market Size by Application
    
    10 India
        10.1 India Social Gaming Market Size (2013-2018)
        10.2 Social Gaming Key Players in India
        10.3 India Social Gaming Market Size by Type
        10.4 India Social Gaming Market Size by Application
    
    11 Central & South America
        11.1 Central & South America Social Gaming Market Size (2013-2018)
        11.2 Social Gaming Key Players in Central & South America
        11.3 Central & South America Social Gaming Market Size by Type
        11.4 Central & South America Social Gaming Market Size by Application
    
    12 International Players Profiles
        12.1 Activision Blizzard
            12.1.1 Activision Blizzard Company Details
            12.1.2 Company Description and Business Overview
            12.1.3 Social Gaming Introduction
            12.1.4 Activision Blizzard Revenue in Social Gaming Business (2013-2018)
            12.1.5 Activision Blizzard Recent Development
        12.2 Electronic Arts
            12.2.1 Electronic Arts Company Details
            12.2.2 Company Description and Business Overview
            12.2.3 Social Gaming Introduction
            12.2.4 Electronic Arts Revenue in Social Gaming Business (2013-2018)
            12.2.5 Electronic Arts Recent Development
        12.3 King Digital Entertainment
            12.3.1 King Digital Entertainment Company Details
            12.3.2 Company Description and Business Overview
            12.3.3 Social Gaming Introduction
            12.3.4 King Digital Entertainment Revenue in Social Gaming Business (2013-2018)
            12.3.5 King Digital Entertainment Recent Development
        12.4 Supercell
            12.4.1 Supercell Company Details
            12.4.2 Company Description and Business Overview
            12.4.3 Social Gaming Introduction
            12.4.4 Supercell Revenue in Social Gaming Business (2013-2018)
            12.4.5 Supercell Recent Development
        12.5 Behaviour Interactive
            12.5.1 Behaviour Interactive Company Details
            12.5.2 Company Description and Business Overview
            12.5.3 Social Gaming Introduction
            12.5.4 Behaviour Interactive Revenue in Social Gaming Business (2013-2018)
            12.5.5 Behaviour Interactive Recent Development
        12.6 Wooga
            12.6.1 Wooga Company Details
            12.6.2 Company Description and Business Overview
            12.6.3 Social Gaming Introduction
            12.6.4 Wooga Revenue in Social Gaming Business (2013-2018)
            12.6.5 Wooga Recent Development
        12.7 Zynga
            12.7.1 Zynga Company Details
            12.7.2 Company Description and Business Overview
            12.7.3 Social Gaming Introduction
            12.7.4 Zynga Revenue in Social Gaming Business (2013-2018)
            12.7.5 Zynga Recent Development
        12.8 Etermax
            12.8.1 Etermax Company Details
            12.8.2 Company Description and Business Overview
            12.8.3 Social Gaming Introduction
            12.8.4 Etermax Revenue in Social Gaming Business (2013-2018)
            12.8.5 Etermax Recent Development
        12.9 Peak Games
            12.9.1 Peak Games Company Details
            12.9.2 Company Description and Business Overview
            12.9.3 Social Gaming Introduction
            12.9.4 Peak Games Revenue in Social Gaming Business (2013-2018)
            12.9.5 Peak Games Recent Development
        12.10 Tencent
            12.10.1 Tencent Company Details
            12.10.2 Company Description and Business Overview
            12.10.3 Social Gaming Introduction
            12.10.4 Tencent Revenue in Social Gaming Business (2013-2018)
            12.10.5 Tencent Recent Development
        12.11 TinyCo
        12.12 Gameloft
        12.13 CrowdStar
        12.14 Aeria Games GmbH
        12.15 DeNA Co., Ltd
    
    13 Market Forecast 2018-2025
        13.1 Market Size Forecast by Regions
        13.2 United States
        13.3 Europe
        13.4 China
        13.5 Japan
        13.6 Southeast Asia
        13.7 India
        13.8 Central & South America
        13.9 Market Size Forecast by Product (2018-2025)
        13.10 Market Size Forecast by Application (2018-2025)
    
    14 Analyst's Viewpoints/Conclusions
    
    15 Appendix
        15.1 Research Methodology
            15.1.1 Methodology/Research Approach
                15.1.1.1 Research Programs/Design
                15.1.1.2 Market Size Estimation
                12.1.1.3 Market Breakdown and Data Triangulation
            15.1.2 Data Source
                15.1.2.1 Secondary Sources
                15.1.2.2 Primary Sources
        15.2 Disclaimer
        15.3 Author Details



    List of Tables and Figures
    
        Table Social Gaming Key Market Segments
        Table Key Players Social Gaming Covered
        Table Global Social Gaming Market Size Growth Rate by Type 2013-2025 (Million US$)
        Figure Global Social Gaming Market Size Market Share by Type 2013-2025
        Figure Voice Social Gaming Figures
        Table Key Players of Voice Social Gaming
        Figure Video Social Gaming Figures
        Table Key Players of Video Social Gaming
        Table Global Social Gaming Market Size Growth by Application 2013-2025 (Million US$)
        Figure Male Case Studies
        Figure Female Case Studies
        Figure Social Gaming Report Years Considered
        Table Global Social Gaming Market Size 2013-2025 (Million US$)
        Figure Global Social Gaming Market Size and Growth Rate 2013-2025 (Million US$)
        Table Global Social Gaming Market Size by Regions 2013-2025 (Million US$)
        Table Global Social Gaming Market Size by Regions 2013-2018 (Million US$)
        Table Global Social Gaming Market Share by Regions 2013-2018
        Figure Global Social Gaming Market Share by Regions 2013-2018
        Figure Global Social Gaming Market Share by Regions 2018
        Table Market Top Trends
        Table Global Social Gaming Revenue by Manufacturers (2013-2018) (Million US$)
        Table Global Social Gaming Market Share by Manufacturers (2013-2018)
        Figure Global Social Gaming Market Share by Manufacturers in 2018
        Table Global Social Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)
        Table Key Players Head office and Area Served
        Table Key Players Social Gaming Product/Solution/Service
        Table Date of Enter into Social Gaming Market
        Table Mergers & Acquisitions, Expansion Plans
        Table Global Social Gaming Market Size by Type (2013-2018) (Million US$)
        Table Global Social Gaming Market Size Share by Type (2013-2018)
        Figure Global Social Gaming Market Size Market Share by Type (2013-2018)
        Table Global Social Gaming Market Size by Application (2013-2018) (Million US$)
        Table Global Social Gaming Market Size Share by Application (2013-2018)
        Figure Global Social Gaming Market Size Market Share by Application (2013-2018)
        Figure Global Social Gaming Revenue Market Share by Application in 2017
        Figure United States Social Gaming Market Size 2013-2018 (Million US$)
        Table United States Key Players Social Gaming Revenue (2017-2018) (Million US$)
        Table United States Key Players Social Gaming Market Share (2017-2018)
        Table United States Social Gaming Market Size by Type (2013-2018) (Million US$)
        Table United States Social Gaming Market Share by Type (2013-2018)
        Table United States Social Gaming Market Size by Application (2013-2018) (Million US$)
        Table United States Social Gaming Market Share by Application (2013-2018)
        Figure Europe Social Gaming Market Size 2013-2018 (Million US$)
        Table Europe Key Players Social Gaming Revenue (2017-2018) (Million US$)
        Table Europe Key Players Social Gaming Market Share (2017-2018)
        Table Europe Social Gaming Market Size by Type (2013-2018) (Million US$)
        Table Europe Social Gaming Market Share by Type (2013-2018)
        Table Europe Social Gaming Market Size by Application (2013-2018) (Million US$)
        Table Europe Social Gaming Market Share by Application (2013-2018)
        Figure China Social Gaming Market Size 2013-2018 (Million US$)
        Table China Key Players Social Gaming Revenue (2017-2018) (Million US$)
        Table China Key Players Social Gaming Market Share (2017-2018)
        Table China Social Gaming Market Size by Type (2013-2018) (Million US$)
        Table China Social Gaming Market Share by Type (2013-2018)
        Table China Social Gaming Market Size by Application (2013-2018) (Million US$)
        Table China Social Gaming Market Share by Application (2013-2018)
        Figure Japan Social Gaming Market Size 2013-2018 (Million US$)
        Table Japan Key Players Social Gaming Revenue (2017-2018) (Million US$)
        Table Japan Key Players Social Gaming Market Share (2017-2018)
        Table Japan Social Gaming Market Size by Type (2013-2018) (Million US$)
        Table Japan Social Gaming Market Share by Type (2013-2018)
        Table Japan Social Gaming Market Size by Application (2013-2018) (Million US$)
        Table Japan Social Gaming Market Share by Application (2013-2018)
        Figure Southeast Asia Social Gaming Market Size 2013-2018 (Million US$)
        Table Southeast Asia Key Players Social Gaming Revenue (2017-2018) (Million US$)
        Table Southeast Asia Key Players Social Gaming Market Share (2017-2018)
        Table Southeast Asia Social Gaming Market Size by Type (2013-2018) (Million US$)
        Table Southeast Asia Social Gaming Market Share by Type (2013-2018)
        Table Southeast Asia Social Gaming Market Size by Application (2013-2018) (Million US$)
        Table Southeast Asia Social Gaming Market Share by Application (2013-2018)
        Figure India Social Gaming Market Size 2013-2018 (Million US$)
        Table India Key Players Social Gaming Revenue (2017-2018) (Million US$)
        Table India Key Players Social Gaming Market Share (2017-2018)
        Table India Social Gaming Market Size by Type (2013-2018) (Million US$)
        Table India Social Gaming Market Share by Type (2013-2018)
        Table India Social Gaming Market Size by Application (2013-2018) (Million US$)
        Table India Social Gaming Market Share by Application (2013-2018)
        Figure Central & South America Social Gaming Market Size 2013-2018 (Million US$)
        Table Central & South America Key Players Social Gaming Revenue (2017-2018) (Million US$)
        Table Central & South America Key Players Social Gaming Market Share (2017-2018)
        Table Central & South America Social Gaming Market Size by Type (2013-2018) (Million US$)
        Table Central & South America Social Gaming Market Share by Type (2013-2018)
        Table Central & South America Social Gaming Market Size by Application (2013-2018) (Million US$)
        Table Central & South America Social Gaming Market Share by Application (2013-2018)
        Table Activision Blizzard Company Details
        Table Activision Blizzard Revenue in Social Gaming Business (2013-2018) (Million US$)
        Figure Activision Blizzard Revenue Growth Rate in Social Gaming Business (2013-2018)
        Table Activision Blizzard Recent Development
        Table Electronic Arts Company Details
        Table Electronic Arts Revenue in Social Gaming Business (2013-2018)(Million US$)
        Figure Electronic Arts Revenue Growth Rate in Social Gaming Business (2013-2018)
        Table Electronic Arts Recent Development
        Table King Digital Entertainment Company Details
        Table King Digital Entertainment Revenue in Social Gaming Business (2013-2018)(Million US$)
        Figure King Digital Entertainment Revenue Growth Rate in Social Gaming Business (2013-2018)
        Table King Digital Entertainment Recent Development
        Table Supercell Company Details
        Table Supercell Revenue in Social Gaming Business (2013-2018)(Million US$)
        Figure Supercell Revenue Growth Rate in Social Gaming Business (2013-2018)
        Table Supercell Recent Development
        Table Behaviour Interactive Company Details
        Table Behaviour Interactive Revenue in Social Gaming Business (2013-2018)(Million US$)
        Figure Behaviour Interactive Revenue Growth Rate in Social Gaming Business (2013-2018)
        Table Behaviour Interactive Recent Development
        Table Wooga Company Details
        Table Wooga Revenue in Social Gaming Business (2013-2018)(Million US$)
        Figure Wooga Revenue Growth Rate in Social Gaming Business (2013-2018)
        Table Wooga Recent Development
        Table Zynga Company Details
        Table Zynga Revenue in Social Gaming Business (2013-2018)(Million US$)
        Figure Zynga Revenue Growth Rate in Social Gaming Business (2013-2018)
        Table Zynga Recent Development
        Table Etermax Company Details
        Table Etermax Revenue in Social Gaming Business (2013-2018)(Million US$)
        Figure Etermax Revenue Growth Rate in Social Gaming Business (2013-2018)
        Table Etermax Recent Development
        Table Peak Games Company Details
        Table Peak Games Revenue in Social Gaming Business (2013-2018)(Million US$)
        Figure Peak Games Revenue Growth Rate in Social Gaming Business (2013-2018)
        Table Peak Games Recent Development
        Table Tencent Company Details
        Table Tencent Revenue in Social Gaming Business (2013-2018)(Million US$)
        Figure Tencent Revenue Growth Rate in Social Gaming Business (2013-2018)
        Table Tencent Recent Development
        Table TinyCo Company Details
        Table Gameloft Company Details
        Table CrowdStar Company Details
        Table Aeria Games GmbH Company Details
        Table DeNA Co., Ltd Company Details
        Table Global Social Gaming Market Size by Regions (Million US$) 2018-2025
        Figure Global Social Gaming Market Size Share by Regions (2018-2025)
        Figure Global Social Gaming Market Size Share by Regions in 2025
        Figure United States Social Gaming Market Size Forecast (2018-2025)(Million USD)
        Figure Europe Social Gaming Market Size Forecast (2018-2025)(Million USD)
        Figure China Social Gaming Market Size Forecast (2018-2025)(Million USD)
        Figure Japan Social Gaming Market Size Forecast (2018-2025)(Million USD)
        Figure Southeast Asia Social Gaming Market Size Forecast (2018-2025)(Million USD)
        Figure India Social Gaming Market Size Forecast (2018-2025)(Million USD)
        Figure Central & South America Social Gaming Market Size Forecast (2018-2025)(Million USD)
        Table Global Social Gaming Market Size by Product (2018-2025) (Million US$)
        Figure Global Social Gaming Market Size by Product (2018-2025)
        Figure Global Social Gaming Market Size by Product in 2025
        Table Global Social Gaming Market Size by Application (2018-2025) (Million US$)
        Figure Global Social Gaming Market Size by Application (2018-2025)
        Figure Global Social Gaming Market Size by Application in 2025
        Table Research Programs/Design for This Report
        Figure Bottom-up and Top-down Approaches for This Report
        Figure Data Triangulation
        Table Key Data Information from Secondary Sources
        Table Key Data Information from Primary Sources